I am currently spending this summer at Apple Zurich, working on digital humans. Last summer, I interned at Meta Reality Labs in Redmond, WA, working with Dr. Sho Nakagome. There, I focused on multimodal representation learning for AR/VR.
June, 2026: I joined Apple as a research intern and will be based in Zurich, Switzerland for the next few months!
June, 2025: I joined Meta Reality Labs as a research scientist intern - I will be based in Redmond, WA for the upcoming months working with Dr. Sho Nakagome!
InStyle is a diffusion-based feed-forward 3DGS style editor that uses geometry–appearance factorized latents and multi-view distillation, delivering edits in ~0.26 s while generalizing to unseen assets and real-world captures.
GaussianTeller is a native 3D Gaussian splat generation framework that directly learns 3D diffusion priors from spatially-grouped Gaussians encoded into a structured latent space.
Built using in-context learning, CAD model retrieval and 3DGS-based stylization, SceneTeller generates realistic and high-quality 3D spaces from natural language prompts.
RealDiff formulates point cloud completion as a conditional generation problem directly on real-world measurements in a self-supervised way. To better deal with noisy observations, we leverage additional geometric cues.
A lateral vehicle control network can be trained from only an unlabeled sequence of images using novel view synthesis, without the need for a specialized setup on the car.